

Modify Repercutio to have a customizable force (doesn't affect existing items)įix Annoying Alarm Clock playing sound effect even after deleting, coincidentally being *too* annoyingįix Remote Camera functionality not working (it moves the camera to linked item's position)įix Crane Magnet not using all magnet functionality (only linked items are attracted, ignored items are not attracted)įix Arcade Machine scaling and untriggeringĪdd Trigger Switch Flip (toggles linked items' trigger state whenever it is triggered or untriggered) Modify non-temp Cloners to produce saveable items Modify Celestial Star and Chaotic Hammer to be untriggerable Modify All-Knowing Shell force threshold to be higher by default, and customizable with Force Modify Prisoned Rift to behave more like a portal (doesn't collide with items and has an AoE check for items entering it)

Links items that hit the beam and linked items together.)
#MUTILATE A DOLL 22021 PATCH#
The next couple updates will be purely more and more items, to even further flesh out the MaD Lab functionality system (see the Lab section of the patch notes for more info.)Īdd Link Together Beam (variant of Link Beam. The only exception was no guns, as those will follow in a future update.
#MUTILATE A DOLL 22021 UPDATE#
More detailed info about the technical stuff can be found in the FAQ.The theme for this update was (obviously) things that do things, with lots of interesting customization via tweakable values and linking. Mutilate-a-Doll 2 - MaD2 is a highly customizable virtual stressball and physics sandbox about mutilating ragdolls in various ways using an overwhelming amount of weapons and tools.Mutilate Use hundreds of weapons to mutilate disposable ragdolls designed for weapons testing.(Dont worry, they cant feel anything.It should be reachable with a decent system in a reasonable ragdoll-mutilating scenario, but since it is a sandbox game it is very possible to tank the fps by doing crazy sandbox stuff. It can be upscaled and fullscreened at the cost of performance.

